Book flow 1Discover 2Local library 3Upload 4Verify 5Publish
Book details

Amusements in Mathematics

Inspect the stored metadata, editorial profile, authors, categories, and local EPUB state.

Back to books
Stored record

Metadata

Gutenberg ID
16713
Title
Amusements in Mathematics
Language
en
Book source
Project Gutenberg
Description max 80 words
Henry Ernest Dudeney presents a collection of mathematical puzzles and brain teasers designed to amuse and challenge the reader. Spanning arithmetic, geometry, logic, and chessboard problems, this volume invites solvers to reason through clever conundrums involving money, dissection, and games. With a light, engaging tone, it offers both simple exercises for beginners and difficult challenges for advanced mathematicians, proving that exact thinking is accessible to everyone.
Summary up to 500 words
Published in 1917, Henry Ernest Dudeney's *Amusements in Mathematics* serves as a comprehensive collection of recreational puzzles originally featured in periodicals such as *The Strand Magazine*. Dudeney argues that the history of exact thinking is rooted in the ability to solve puzzles, asserting that even simple riddles require logical reasoning. He emphasizes that the primary goal of the book is amusement mixed with knowledge, encouraging readers to attempt solutions independently before consulting the provided explanations. While some puzzles are accessible to novices, others present subtle traps that test careful attention to wording, appealing to experts as well. The volume is structured into distinct categories. The Arithmetical and Algebraical Problems section features money puzzles relying on early 20th-century British currency, age riddles, and algebraic word problems. Notable entries include the "Seven Men" puzzle, where players double each other's money in a sequence of games, and the "Beanfeast Puzzle," which involves dividing a sum among tradespeople based on spending ratios. Other arithmetic challenges include clock puzzles, locomotion and speed problems, and digital puzzles involving factorization. The Geometrical Problems section focuses heavily on dissection puzzles. Dudeney explores transforming Greek crosses into squares or triangles, solving the "Joiner's Problem" to form squares from irregular shapes, and cutting pentagons into pieces to create squares. He often provides solutions that explain underlying geometric principles, sometimes referencing historical precedents like those of Fermat or Euler. The book also includes magic squares, mazes, and river-crossing logic problems. Further sections cover moving counters, chessboard strategies involving statical and dynamical puzzles, and various games. Dudeney admits to occasional errors but maintains that the collection represents a significant contribution to recreational mathematics. By presenting problems in a popular dress, he aims to engage a broad audience, proving that mathematical logic is an essential part of everyday reasoning for everyone from children to advanced mathematicians.
LLM editorial rating
4.2/5
Download URL
https://www.gutenberg.org/ebooks/16713.epub.noimages
Local file path
data/epubs/pg16713.epub
Removed after upload
Downloaded at
2026-07-06 06:51 UTC
People

Authors

  • Henry Ernest Dudeney
Classification

Categories

  • Puzzles
  • Mathematics